Top 10k strings from Gize - Intro (1986)(Xcellent Software).z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

Back to the directory listing

   1 words of your sentence may be
   1 with not much happening. This is
   1 were found insane in the desert,
   1 were "flip-flap, flip-flap".
   1 very obvious ones. (But don't
   1 use specific words, or to phrase
   1 unique illustration or view!
   1 uncover, but if done, the actual
   1 trace the name of Kherex and
   1 tombs this takes effort to see.
   1 to enter the new locations at
   1 to determine which objects are
   1 times he was made responsible
   1 time. Speaking of which, time
   1 things are not always as they
   1 then the second task is to use
   1 the proper point. There is a way
   1 the name of a plateau near Cairo
   1 the illustrations will however
   1 the command in a certain way so
   1 the atmosphere of the ruins. At
   1 text in GIZE than is visible at
   1 terms of new locations, objects
   1 tension when it does come.
   1 takes much more effort however.
   1 taken out as the actual command.
   1 surrounding desert. Remember to
   1 such gives little gain except in
   1 successfully complete the task
   1 strange and terrible experiences
   1 specific. Hints may be given to
   1 somewhere, even if not always
   1 smaller tombs and temple ruins.
   1 sleep during the nights.
   1 simply to move objects.
   1 show the way, as each and every
   1 seem useful, but most are there
   1 scattered about (by previous
   1 reaching the final location with
   1 pyramids were being built, one
   1 pyramids stand in a complex of
   1 pyramids of Gize.
   1 proper kind of "key" to be able
   1 prepare for this is difficult to
   1 or less as if actually walking
   1 ones!) carried throughout. This
   1 on incorrect use, or keeps you
   1 of this area, location for
   1 of the many locations has a
   1 of the greatest wise men was
   1 of exploring the plateau, more
   1 occuring in and around the great
   1 o;"> GIZE PREVIEW <":
   1 no serious errors of judgement.
   1 necessary tools and objects
   1 messages, texts, inscriptions.
   1 mapping is locally accurate and
   1 many additional hidden locations
   1 major pyramids, six temples, the
   1 magics and the sciences of the
   1 locations of the plateau and
   1 location. It includes the three
   1 is to find the hidden locations.
   1 intentional and is to reflect
   1 inscriptions on temples and
   1 inscriptions and later legends.
   1 in varying circumstances can
   1 in solving GIZE. Exploring as
   1 in a hell of his own making.
   1 in Egypt where the three major
   1 important enough, the clue will
   1 immortality, is finally trapped
   1 his ordeal, but his only words
   1 has been thought out in order to
   1 has been found. Clues do exist
   1 gods until their deaths.
   1 give additional information, as
   1 get paranoid about it, if it's
   1 from discovering exactly what
   1 for many of Pharao's projects.
   1 for a reason. There may be a
   1 first the explorer is meant to
   1 first glance, but like ancient
   1 find more food and water in due
   1 find his tomb, his treasures,
   1 familiar with the layout of the
   1 falls to unholy experiments and,
   1 exploring feels a bit "empty",
   1 explorers?) so keep looking.
   1 explore and will come in due
   1 eat and drink as prompted (but
   1 down through the centuries, most
   1 don't feed the animals!).
   1 does pass and it is expected to
   1 did live for seven years after
   1 details of the ancient Egyptian
   1 curse involved which manifests
   1 course to appreciate the slow
   1 corresponds to the real plateau.
   1 connected with Kherex. How to
   1 completion is simple enough.
   1 completing the main tasks and
   1 caught by the seductive lure of
   1 but with few exceptions the
   1 bsssqq19888<
   1 both text and pictures. Note all
   1 be quite specific.)
   1 be found possible to have all
   1 avoid unnecessary running back
   1 attain 100% score.
   1 as to avoid using another word.
   1 are easily found in the course
   1 appear at first glance.
   1 and works except fragments of
   1 and possibly his secrets.
   1 and forth between locations
   1 and deliberate heightening of
   1 and clues. 100% is reached after
   1 and babbled and raved unheard of
   1 ancient Pharaos, when the great
   1 adventure game is itself a map
   1 about. To find and explore the
   1 This means having and using the
   1 These merely add riddles.
   1 Sphinx, and a number of tombs.
   1 Remember that only one or two
   1 RRJJII))%$
   1 RJJJIII))%%
   1 Kherex. Well versed in both the
   1 GIZE SCRIPT
   1 @@@``@`p`x
   1 ? /(*((/ 8
   1 <88891qqsssb
   1 8 /((*(/ ?
   1 ,z;">>> Press any key for next page.":
   1 (find) the exit location to
   1 (although not always the same
   1 (alternative spellings exist)
   1 (Can you read glyphs?).
   1 "keys", apart from other clues.
   1  The vocabulary is varied but
   1  The usual helpful objects are
   1  The third and final stage is to
   1  The next stage of the solution
   1  The legends tell of a man who
   1  The legends also tell of many
   1  THE STORY: In the times of the
   1  Scoring reflects real progress
   1  SOLUTION GUIDE: First become
   1  Other useful commands are:
   1  One poor man in the late 1880's
   1  Once this task is accomplished
   1  Objects found may not always
   1  Note that there is much more
   1  Most have never returned. A few
   1  Many explorers have set out to
   1  Little is known of Kherex' life
   1  LOAD "GIZE"   (c) 1986 LEUF
   1  It is easy to get quite lost,
   1  Initially over 100 locations
   1  If planned correctly, it will
   1  Hints and clues are found in
   1  Give a thought about where to
   1  GIZE as a text and graphics
   1  GENERAL DESCRIPTION: "Gize" is
   1  Examining items several times
   1  Don't worry if the first bit of
   1  Directions are the abbreviated
   1  A careful study of the clues in
   1  ... and whatever else you try!
   1    WEAR REMOVE EAT DRINK USE
   1    WAIT REST EXAMINE SEARCH
   1    TAKE (not "get"!) DROP
   1    SAVE LOAD (a game position)
   1    N S E W  NE NW SE SW  U  D
   1    L = LOOK = R = REDESCRIBE
   1    I = INVENTORY = CARRIED
   1    HELP QUIT SCORE TURNS
   1    GO = ENTER  OUT = EXIT